![]() Rogue tries a couple of tricks but ultimately decides to stay the hell out of the way. Sorc gets some nice scorching rays in, though 1 gets deflected by the dragon's SR. I'm pretty sure they can take it, but it'll probably be challenge.įighter gets a couple of hits in, but he's not terribly effective - he's tanking it and hoping for the best. I go and put a CR 11 black dragon in, the party is all level 6. ![]() What was a nicely balanced adventure suddenly turns into "Paladin ruins it for everyone else by killing the climactic villain in 3 rounds FLAT". I could live with all that, but the fact it stays on the target until it's dead (or the paladin decides to go have a nap) is insane. He has 20 CHA (started with an 18, +2 for human), so that's +5 to hit, +5 AC, (lets say he's level 6 in this example) +6 damage to hit with no chance of any DR stopping it. However, when the Big Bad guy at the end is evil (as villains so often are), the paladin does his smite evil and effectively gains 5 or more levels. No-one is too powerful or underpowered (nice job to the authors, seriously good balance here.) If the party encounters a group of neutral monsters, or mercenaries it's a nicely balanced party. They just got to level 7, but I'll speak of the lower level adventures they've had thus far. I've got 4 players in my group, a fighter, rogue, draconic sorcerer (going for dragon disc.) and a paladin. It's my understanding that Pathfinder underwent extensive playtesting before release, yes? I have to wonder if they even tried out the Paladin, because I have someone playing one in my campaign and whoever tweaked the paladin rules is *nuts*.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |