![]() On both my monk and wizard it felt like the push began in that range.Īnother metric you could use is when do you swap powerful out for stricken. It depends on the build of course, but if you are like me and only start patiently pushing once most of your gear is augmented (15-20k mainstat), then the push starts in low/high 110s depending on build. ![]() I'm rather paranoid about the oft mentioned spear of Jairo bug, but even swapping out the spear/fang equip/cube combo for a fang/shadowhook experiment, I'm still timing out even worse, so I imagine the spear got fixed and, well. ![]() If this is normal in a game not really beholden to tight class balance because no real mattering PVP, that’s fine, but does it all generally and eventually open up with paragon and augments and gem levels? Is this normal? I understand that thornsader is one of the god builds, but I’m having such a hard time overtaking my crusader’s GR record with my far-better-geared necromancer. Now I’m focusing on my necromancer, using the highest recommended solo build on icy veins (“skelethorns”) and with 3/4 of my full ancient BIS gear augmented between 50-70 ranks of int, the mid 80 GRs are a real slog of timing out and seemingly low damage. Where would you say the real augment-fueled “push” begins? I blasted to GR 90 with an out of the box thornsader build, out of the box meaning one augment and mostly non-ancient, but complete set and BIS items. I'm a longtime solo player and resently reset for the switch, where I do all my D3 now. I do not play seasonal, I'm talking about my overall somewhat casual non-seasonal game. I have a question for those familiar with the “mid to late game” in D3: Let’s say the Paragon 800ish, “newly experimenting with full LoN builds” phase.
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